using System.Collections.Generic;
using Verse;

namespace RimWorld;

public class ScenPart_ScatterThingsAnywhere : ScenPart_ScatterThings
{
	public const string MapScatteredWithTag = "MapScatteredWith";

	protected override bool NearPlayerStart => false;

	public override string Summary(Scenario scen)
	{
		return ScenSummaryList.SummaryWithList(scen, "MapScatteredWith", "ScenPart_MapScatteredWith".Translate());
	}

	public override IEnumerable<string> GetSummaryListEntries(string tag)
	{
		if (tag == "MapScatteredWith")
		{
			yield return GenLabel.ThingLabel(thingDef, stuff, count).CapitalizeFirst();
		}
	}
}
